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Strateške igre Potezne i real-time strategije...

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Stara 21.2.2011, 14:30   #21
Васили
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Citat:
Isko kaže: Pregled poruke
Ma nekako su mnogo interesantni. :-)
http://www.youtube.com/watch?v=vpZYXs7Yyls

Citat:
~Raf~ kaže: Pregled poruke
I nas covek radio na projektu (http://shockwave.swr-productions.com/staff.php). Lepo, lepo
Da,Rade Jovanović,ipak su naši ljudi puni dobrih i kvalitetnih ideja

Poslednja ispravka: DeCoy (22.2.2011 u 11:45)
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Stara 22.2.2011, 11:35   #22
Luka Filipovic
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Određen forumom Re: Generals Zero Hour - ShockWave Release 1.0

Odlican mod ..
Bas je originalan..

Jel oce neko u multiplayer preko hamachi-a?
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Stara 22.2.2011, 13:15   #23
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Citat:
Luka Filipovic kaže: Pregled poruke
Odlican mod ..
Bas je originalan..

Jel oce neko u multiplayer preko hamachi-a?
http://www.facebook.com/zh.shockwave?sk=app_2373072738
Ili napiši neku svoju mrežu.
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Stara 23.2.2011, 14:42   #24
Soho
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Određen forumom Re: Generals Zero Hour - ShockWave Release 1.0

Mod je extra. Mozda najbolji za ZH. Igrao sam sve prosle verzije.
Sad cekam Generation X. Nesto slicno kao SHW, ali nikako da izbace makar neku betu.
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Stara 24.2.2011, 1:23   #25
_Rade
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Određen forumom Re: Generals Zero Hour - ShockWave Release 1.0

Nisam znao da imamo i fan page na facebooku, inače danas smo pokazali nekoliko novih modela koji će biti u sledećoj verziji moda.

Citat:
The Hunter

Hello everyone!

Today we have a small visual update on some new graphics and designs for existing units as well as a few (partially) new ones:


First of is the F/B-22 with a shiny new model.
In our previous update we explained that the Drone bombers will be replacing the Generals power air strike but the F/B-22 will remain in game as a buildable bomber.
This new F/B-22 will be replacing the aurora bomber for General Townes and drops a laser guided bomb that can be upgraded to become a bunker buster.


Next is our Tornado Bomber which will be replacing the B-1 Lancer and otherwise function entirely the same.
The wings on this plane will fold out when taking off in the same manner as the B-1 Lancer in 1.0 already does.


And last but not least is our newly designed Laser Stealth Fighter.
Unlike what the name suggested the stealth fighter does not use laser weapons but is instead armed with 2 fully rotateable auto cannons that deploy from the sides when it is ordered to attack.

That's it for today stay tuned for more updates coming very soon!
Takođe ako vam se svideo ShockWave mogli bi da probate Rise of the Reds i WarGames, više informacija na http://www.swr-productions.com/projects.php ili na http://www.moddb.com/company/swr-productions
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Stara 26.2.2011, 14:12   #26
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Rise of the reds bi bio odlican da je optimizovan.
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Stara 27.2.2011, 4:16   #27
Toce
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Određen forumom Re: Generals Zero Hour - ShockWave Release 1.0

Сад сам инсталирао РОТР и свиђа ми се. Само, нема ни један мод са нормалним аеродромом. Знам да је ово таква игра, али једноставно не могу да смислим онако кратке писте. И због тога их увек градим одвојено од главне базе.
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Stara 27.2.2011, 21:02   #28
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Određen forumom Re: Generals Zero Hour - ShockWave Release 1.0

@Toce
Nije nikakav problem napravti veći aerodrom, stvar je u tome da ZH kao i većina drugih strategija ima prilično male mape i pored toga na dosta mapa ima veoma malo mesta u bazi tako da bi samo aerodrom zauzeo bar pola baze.

Da ne pominjem tupavi "AI" koji ima velike probleme sa postavljanjem zgrada ili trivijalnim situacijama kada se blizu command centra nađe supply dock ili neka druga zgrada a "AI" se zainatio da baš tu pravi baraku.

@RUSuper
ROTR još nije završen tako ga je teško porediti sa SW, pored toga u ROTR modu smo napravili gomilu izmena koje se tiču balansa jedinica i te izmene su imale za cilj da mod učine zanimljivijim za igru i da primoraju igrače da primene neke nove strategije umesto da koriste već dobro poznate cake iz ZH.
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Stara 28.2.2011, 18:50   #29
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Određen forumom Re: Generals Zero Hour - ShockWave Release 1.0

Pa nisam ga ni uporedjivao sa shockwaveom.
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Stara 6.3.2011, 15:20   #30
Isko
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Određen forumom Re: Generals Zero Hour - ShockWave Release 1.0

Evo probah i ja ovaj mod. Mnoge stvarcice su mi se dopale, tesko koja subfrakcija da ima nesto isto (osim workera i dozera). Al ipak nije uspeo da me zadrzi za ekranom ko ostali modovi. Ja bih ga stavio na drugom jestu na listi modova za cnc generals:zh.
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Stara 6.3.2011, 17:04   #31
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Mislim da me od svih modova Rotr i contra najvise drzala,pa tek onda sw i to jos ona stara beta,sad ovaj 1.0 sam igrao mozda nedelju-dve.
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Sledeći korisnik se zahvaljuje korisniku RUSuper na korisnoj poruci:
Isko (6.3.2011)
Stara 6.3.2011, 18:59   #32
Isko
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Citat:
RUSuper kaže: Pregled poruke
Mislim da me od svih modova Rotr i contra najvise drzala,pa tek onda sw i to jos ona stara beta,sad ovaj 1.0 sam igrao mozda nedelju-dve.

Pa da.... Contru sam igrao mjesecima ... Hteo sam ponovo da instaliram, al ne. Malo cu obratiti paznju na druge igre... Al meni je kontra najbolji mod. Obavezno je probajte CONTRA MOD.
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Stara 6.3.2011, 20:02   #33
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Meni je jako zao sto Rotr nije bolje optimizovan,zato cekam finalnu verziju gde ce optimizacija biti dosta bolja a verujem da ce imati dosta novina(mislim da cak i novih armija).Malo se odmaram od generalsa trenutno.Igram Ra3,ali svaki novi mod za Generals je uvek lepa vest jer te tera da instaliras igru 8 godina staru
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Stara 6.3.2011, 20:17   #34
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Citat:
RUSuper kaže: Pregled poruke
Meni je jako zao sto Rotr nije bolje optimizovan,zato cekam finalnu verziju gde ce optimizacija biti dosta bolja a verujem da ce imati dosta novina(mislim da cak i novih armija).Malo se odmaram od generalsa trenutno.Igram Ra3,ali svaki novi mod za Generals je uvek lepa vest jer te tera da instaliras igru 8 godina staru
Pa da. Igra je stara, al daje onaj isti duh ko nekad . RA3 razmisljam dal da instaliram.(vrlo malo sam ga igrao, cak ni misije nisam zavrsio, jer sam bio razocaran kada sam ga instalirao i izbrisao sam ga odmah). Dal igras koji mod na RA3? Ima njih par finih, al ja cekam RA2 mod za RA3 jedva cekam.
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Stara 6.3.2011, 22:23   #35
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Određen forumom Re: Generals Zero Hour - ShockWave Release 1.0

Nema potrebe igrati modove.Dobar je.Ako zelim igrati Ra2 nijedan mod ga nece zameniti,igracu ra2.Ra3 je extra kad shvatis da strategije nece biti dobre kao ranije(pa i igre uopste).Po meni i plus i minus je sto svaka jedinica ima dodatnu opciju.Primera radi kada vodis veliki broj jedinica ne mozes koristiti prednosti svih.Recimo treba ti sa amerima hitno shiled od onog laserskog antena tenka ili kako vec,dok ti njega izvuces iz cete pa kliknes na + pa isto to uradis i sa drugim jedinicama prodje dosta vremena i izgubices dosta vojske,tako da su tu trebali malo vise poraditi,recimo da jednostavno prednosti svih jedinica koje si stavio pod trenutnu komandu izadju sa strane.Opet grafika je extra,ima svoj poseban smek,a efekti superweapona/eksplozija na nivou tiberiuma i bolji,a treba imati u obziru da je tiberium vise bio fokusiran na grafiku nego ra3.U ra3 grafika je kao u crtacu,tako da nisam ocekivao ovoliko dobre efekte.Opet mape su trebale biti takve da svuda ima fajta na vodi,primera radi ima mapa gde u 1v1 imas vodu pored svoje baze i protivnih ima pored svoje,ali se one ne spajaju ni u jednom mestu tako da nema potrebe graditi luku,to je veliki hendikep za igraca koji dobije japance.

Jeste da ovaj post treba da ide u Ra3 temu,ali nisam mogao tamo nastavljati diskusiju.
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Stara 7.3.2011, 14:50   #36
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Određen forumom Re: Generals Zero Hour - ShockWave Release 1.0

Svaki mod na svoj način je zanimljiv.
Contra je po meni malo skrenula od teme Zero Hour što se tiče jedinica.
Shockwave to radi malo kulturnije i oficijalno nekako,bez naglih promena strukture same igre bukvalno su napravili 'šta bi bilo od Zero Hour-a da se u njega ulagalo do dan danas'.

Poslednja ispravka: Васили (7.3.2011 u 15:02)
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Stara 16.3.2011, 14:39   #37
Soho
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Određen forumom Re: Generals Zero Hour - ShockWave Release 1.0

Izasla je 1.1.
http://forums.swr-productions.com/in...showtopic=2405
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Stara 16.3.2011, 17:21   #38
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Određen forumom Re: Generals Zero Hour - ShockWave Release 1.0

U cemu je razlika?
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Stara 16.3.2011, 17:29   #39
Luka Filipovic
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Određen forumom Re: Generals Zero Hour - ShockWave Release 1.0

Razlika je u:
Spoiler za Razlika:
---------GENERIC CHANGES AND FIXES---------

-ShockWave Code has been drasticly optimised and should reduce both lag, load times and random crashes (THIS IS NO GUARANTEE THAT YOUR GAME WILL RUN SMOOTH IF IT LAGGED PREVIOUSLY!)
-All maps that went missing from the jump between 0.951 to 1.0 have been added.
-Added Special Map Tags to indicate which maps are from Zerohour and which are new/modified Shockwave maps.
-All classic edition maps from Generals now included
-Emergency Aid wil now properly repair/heal ground units
-Infantry killed by terrorirst will use their "explosion" death animation rather than the normal death animation.
-Demo rebels now properly display the camoflauge upgrade which they gan gain through cross teching.
-Demo Bikes now properly show the terrorist model when paradropped on a reinforcements pad.
-Demo workers, Rebels and RPG troopers will no longer show a terrorist explosion after beeing by explosive weapons
-Devastator no longer shows "this upgrade has allready been purchased" on the self destruct.
-Chinese mines now properly show their detonation effect when triggered.
-Infantry General Warfactory now properly displays the repair crane again.
-Topol Missiles now properly show red smoke when heroic.
-Shatterer now properly show a red sonic wave when heroic.
-Shatterer now properly gains a damage bonus when heroic.
-Rocket Sniper Missiles now properly show red smoke when heroic.
-BRDM1 Missiles now properly show red smoke when heroic.
-MI8 Hip Rockets now properly show red smoke when heroic.
-Enforcers now properly show a different colored weapon effects when heroic.
-Completely new launcher software which should be compatible with windows 7.
-ShockWave Launcher included for desktop shortcut.
-Toxin Anti Tank Guns now display the Anthrax Gamma upgrade icon on the commandbar.
-Old GUI Bleep sound restored from generals whenever a unit or upgrade is purchased.
-Unique "cancel building" button added for when canceling a building instead of using the generic stop cameo.
-Toxin Technicals will no longer show their gunners when killed with one or two salvage upgrades.
-Grenadier Terrorists will no longer lose veterancy when switching between bomb vest or grenades.
-Migs ground attack hotkey changed to "B" (bombard) to resolve the hotkey conflict with air guard.
-AI Controlled Missile Defenders will no longer use their laser lock to snipe buildings.
-Sneak Attack Tunnels will now properly show their emerging effects on night maps.
-Desert Fly will no longer attempt to land on airfields when ordered to do so.
-Gazer Turrets will no longer force our garrisoned troops when reaching critical damage.
-Cargo planes delivering units to a reinforcements pad can no longer be shot down or targeted.
-Workers killed on combat bikes will only show their shoes when the upgrade has been purchased.
-Black lotus will no longer use an attack cursor on buildings and units but use her hacks instead.
-Battle Drones will no longer go into a killing frenzy that would occur at random.
-New Tech airport added.
-Challenge Mission for General Leang Added.
-Challenge Mission form Thrax has been optimised and improved.
-Challenge Mission form Townes has been optimised and improved.
-Taunting From a command center will now display a large "!" icon above the command center.
-All artillery units that are required to deploy before firing will not automaticly engage enemy targets.
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Stara 16.3.2011, 17:30   #40
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Određen forumom Re: Generals Zero Hour - ShockWave Release 1.0

Spoiler za USA:

***All USA Generals***
-Vehicle drones can no longer be targeted by an AA fire.
-All Generals receive faction specific designs for their Construction Dozers.
-When using an offensive generals power or superweapon EVA will report "Select Target" when activating the power.
-Chinook model and cameo replaced with a higher detailed ones.
-Chinooks now have smoke exhaust effects.
-Battle drones will now properly use their machinegun weapon
-Tomahawks will now show a laser from their turret when firing a waypoint guided missile.
-All Raptors and varriants now have ground attack buttons like all other aircraft.
-Rangers can now taunt which couses them to laugh and play a unique animation.
-Spy Drones will no longer be selected when pressing the select all keys W,E or Q
-All American jets equiped with laser guided weapons will now show a targeting laser while using these weapons.
-Enabeled 4 previously dissabled selection voices for pilots.
-Enabeled 1 previously dissabled flash bang voice for rangers when ordered to clear out garrisons.
-Avenger (both laser and normal) get a new Cameo.


***USA (Base faction)***
-New Decoy Drone added (buildable at warfactory)
-Tomahawk model and cameo replaced with a higher detailed onse.
-Stealth Fighter model and cameo replaced with a higher detailed one.

USA Laser General***
-Advanced Microwave Tank model and cameo replaced with a higher detailed ones.
-Stealth Fighter model and cameo replaced with completly new design.
-Stealth Fighter no longer uses missiles but has a pair of auto cannons and acts like a gunship.
-F/B-22 Airstrike Replaced by UAV Airstrike.
-Aurora replaced by F/B-22 Bomber
-Firebase Replaced by Laser Base.
-Laser Turret has a new Cameo.
-Col. Burton will no longer reveal himself while taking damage. (all other burtons also have this)
-Col. Burton now has unique weapon selection icons for his grenades and laser rifle.
-Laser Paladin will now have to recharge it's weapon for damage bonuses whenever it targets a new unit or structure.
-Laser Paladin will no longer gain a much higher bonus from focusing crystals than actualy is indicated from the upgrade description.
-Laser Paladin Beam will look much more intense as it gains damage bonus by firing on the same object for a certain time.
-Laser Paladin Animation will now speed up depending on how much damage the beam is doing.

***USA Superweapon General***
-Plasma Tomahawk model and cameo replaced with a higher detailed ones.
-Plasma Tomahawk Ground Attack cameo replaced with a higher detailed one.
-When a reinforcements pad is captured you will now receive 2 Robot Tanks instead of a single Plasma Tomahawk.
-Popup Patriot model and cameo replaced with a higher detailed ones.
-Popup Patriot will now become stealthed after construction and not durring construction.
-Hyper Sonic Cruise Missile will now enter the map from a much higher altitude (this decreases the chances of it hitting obstacles)
-Hyper Sonic Cruise Missile will now reveal a small area around themselfs all the time and not after a while.
-Hyper Sonic Cruise Missile Damage type changes from "EXPLOSION" to "AURORA_BOMB" (this will increase the damage it does against buildings but not units)
-Support Stealth Fighter model and cameo replaced with a higher detailed one.
-Alpha Aurora initial bomb impact damage reduced by 75%
-Alpha Aurora Will now gain veterancy from the kills coused by the fuel air explosion.
-Alpha Aurora Fuel air explosion will now occur one second after the initial impact.
-Alpha Aurora Fuel air explosion Primary damage decreased from 430 to 350
-Alpha Aurora Fuel air explosion Secondary Damage radius increased from 50 to 70
-Alpha Aurora Fuel air explosion Damage type changed from "EXPLOSION" to "JET_MISSILES" (Means it does less damage to structures and AA units)

***USA Airforce General***
-Combat Chinook model and cameo replaced with a higher detailed ones.
-combat Chinook speakers will now stop playing after 1 mimute and 20 seconds.
-Gathering Chinook Replaced by Pave low. (purely graphical no stats changed)
-B1 Lancer renamed to Tornado Bomber
-Tornado model and Cameo Replaced.
-Tornado Bomber Will now gain veterancy from the kills coused by the clusters from it's bomb.
-Huricane Missile Launcher Will now gain veterancy from the kills coused by the clusters.
-Acolyte Drone model and cameo replaced with a higher detailed one.
-King Stealth Fighter model and cameo replaced with a higher detailed one.
-Burton Airstrike time before the Nighthawks arrive increased by 2 seconds.
-Burton Airstrike Nighthawks can no longer be shot down
-Burton Airstrike Nighthawks no longer arrived from the edge of the map but from above making a spectaculair dive.
-Burton Airstrike Nighthawks will now only drop a single bomb (damage unaltered).
-Burton Airstrike Will now make 3 Nighthawk preform a boming run instead of 2.

***USA Armor General***
-Concrete Slab model and cameo replaced with a higher detailed ones.
-Guardian Turret model and cameo replaced with a higher detailed ones.
-Vulcan Turret model and cameo replaced with a higher detailed ones.
-Gazer Turret model and cameo replaced with a higher detailed ones.
-Tank Destroyer model and cameo replaced with a higher detailed one.
-Tank Destroyer's main cannon is now turreted.
-Col. Burton will no longer reveal himself while taking damage. (all other burtons also have this)
-New Vulcan Tank cameo added.
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