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Stara 16.3.2011, 17:31   #42
Luka Filipovic
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Član od: 9.7.2010.
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Određen forumom Re: Generals Zero Hour - ShockWave Release 1.0

Spoiler za China:


***All China Generals***
-All Generals receive faction specific designs for their Construction Dozers.
-When using an offensive generals power or superweapon EVA will report "Select Target" when activating the power
-Standard Gattling Cannon model and cameo replaced with a higher detailed ones.
-Overlord and Helix Gattling Cannons will now use the same fire sounds as their building varriants.
-Standard Bunker model and cameo replaced with a higher detailed ones.
-When a structure is captured mines will now transfer to the other player "after" they have been cleared and respawned.
-Helix will no longer instantly die when beeing beeing "Heli Sniped" by Jarmen kell.
-Gattling cannons will now play a barrel spinup sound when firing.
-Red Guard can now taunt which couses them to laugh and play a unique animation.
-Overlord can now taunt using it's speaker tower.
-Hackvans will no longer be selected when pressing the select all keys W,E or Q
-Black lotus system hack abbility now needs to be deployed dirrectly onto a vehicle or structure.
-Black lotus system hack cooldown reduced to 30 seconds.
-Airfield Cameo now properly displays the helipad and control tower on the correct locations as they are shown on the model.
-Barracks Cameo now properly shows windows one of the roofs
-Warfactory cameo now properly shows the tranparancy on the fencing around the roof.
-Helix Napal bombs now use the same radius cursor as the Napalm strike.
-Cluster Mines may now be upgraded to neutron mines at cost of an additional generals point.
-Bullfrog can now capture buildings after the capture building upgrade at the barracks is purchased.

***China (base faction)***
-Added Mine Dispensers (stealthed structure that creates mine fields)
-Mig Bombers now properly receive veterancy from the kills they make with their bombs
-Mig Bombers Received a new Texture and Cameo.

***China Infantry General***
-Added Mortar Pit.
-Fortified Bunker model and cameo replaced with a higher detailed ones.
-Fortified Gattling Cannon model and cameo replaced with a higher detailed ones.
-Fortified Gattling Cannon collosion box adjusted to match the foot print of the added fortifications.

***China Tank General***
-Watch Tower Replaced by Ramjet Turret.
-Ramjet Turret (old Watch Tower) secondary damage from weapon removed.(reduces splash damage)
-Ramjet Turret (old Watch Tower) Projectiles can no longer be jammed or lasered.(their shells now after all)
-Ramjet Turret (old Watch Tower) Cost increased from 1000 to 1200.
-AP Gattling cannon model and cameo replaced with a higher detailed ones.
-AP Gattling cannon now has a slower rate of fire.(damage has been adjusted to match previous DPS values)
-AP Gattling cannon Cost decreased from 1200 to 1000
-Gattling Tank model and cameo replaced with a higher detailed ones.
-New Supply Truck cameo added.

***China Nuke General***
-Bunker Repaced by Fallout Bunker
-Fallout Bunker has 20% resistance to "EXPLOSION" damage weapons.
-Gattling cannon model and cameo replaced with a higher detailed ones.
-Gattling cannon now properly fire 1 shot every 0.06 seconds instead of 0.03.
-Tank Hunter TNT attack Renamed to "Plant Nuclear Bomb".
-Tank Hunter TNT attack receives a new Cameo.
-Tank Hunter no longer use the TNT specific voice when placing Nuclear Bombs.
-Nuke Cannons no longer gain SSNR Shells.
-Mig Received a new Cameo.
-Mig Bombers now properly receive veterancy from the kills they make with their bombs
-Mig Bombers Received a new Texture and Cameo.
-Helix Nuclear bombs now use the same radius cursor as the Nuclear Missile.

***China Specialweapons General***
-New unit "Grinder Cannon artillery" added.
-New Anvil Tank cameo added.
-Hammer Cannon no longer start as veterans.
-TOS-1 Buratino model and cameo replaced with a higher detailed one.
-TOS-1 Buratino no longer start as veterans.
-Artillery Elite Traning Replaced with Artillery Veteran Training.
-Repair Station radius increased by 25%
-Earthshaker initial impact damage increased.
-Earthshaker erruptions now couses slightly more damage (this should make them able to destroy fortified scudstorms properly)



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